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Shaders modifies the EntityRenderer, Tessellator, RenderBlocks, RenderGlobal, and RenderEngine classes. Usually, if you install this mod after other mods it will work fine. However, there are a few exceptions.
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Shaders modifies the EntityRenderer, Tessellator, RenderBlocks, RenderGlobal, RenderLiving, and RenderEngine classes. Usually, if you install this mod after other mods it will work fine. However, there are a few exceptions.
   
== Incompatible Mods ==
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<h2 data-rte-spaces-before="1" data-rte-spaces-after="1"> Incompatible Mods </h2>
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<p data-rte-fromparser="true" data-rte-filler="true"></p><h3 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Optimine </h3>
 
 
<p data-rte-fromparser="true" data-rte-empty-lines-before="1">Optimine does not work and will likely never work with Shaders.
=== Optimine ===
 
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</p>
 
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<h3 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Wild Grass </h3>
Optimine does not work and will likely never work with Shaders.
 
 
<p data-rte-fromparser="true">The latest release attempts to detect Wild Grass and install correctly with full functionality but some bugs have been reported. Wild Grass will work if you install it after Shaders. However, doing this will prevent any sort of bump mapping from functioning correctly.
 
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</p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">CJBMods
=== Wild Grass ===
 
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</p>
 
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<h3 data-rte-empty-lines-before="1">Extreme Increased View Distance</h3>
The latest release attempts to detect Wild Grass and install correctly with full functionality but some bugs have been reported. Wild Grass will work if you install it after Shaders. However, doing this will prevent any sort of bump mapping from functioning correctly.
 
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<p data-rte-fromparser="true"><br />
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<!-- RTE::{"spaces":0,"type":"LINE_BREAK"} -->GLSL Completly overwrites the files used by this mod. n.class and px.class.
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</p>
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<h3 data-rte-empty-lines-before="1">Optifog</h3>
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<p data-rte-fromparser="true" data-rte-empty-lines-before="1">Optifog for 1.5_01 (B Version) does not work with Shaders due to both modifying rendering methods.
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</p>
 
[[Category:Shaders]]
 
[[Category:Shaders]]

Latest revision as of 05:52, 29 October 2011

Shaders modifies the EntityRenderer, Tessellator, RenderBlocks, RenderGlobal, RenderLiving, and RenderEngine classes. Usually, if you install this mod after other mods it will work fine. However, there are a few exceptions.

Incompatible Mods

Optimine

Optimine does not work and will likely never work with Shaders.

Wild Grass

The latest release attempts to detect Wild Grass and install correctly with full functionality but some bugs have been reported. Wild Grass will work if you install it after Shaders. However, doing this will prevent any sort of bump mapping from functioning correctly.

CJBMods

Extreme Increased View Distance


GLSL Completly overwrites the files used by this mod. n.class and px.class.

Optifog

Optifog for 1.5_01 (B Version) does not work with Shaders due to both modifying rendering methods.