Shaders.class[]
Use MCP to compile Shaders.java.
MCP stands for "Minecraft Coder Pack", it's a complete tool to mod, decompile, and recompile Minecraft. Download it if it's not done yet. (respect the terms of use...)
Copy «bin » and «resource » folders from «.minecraft » to MCP -> «jars » folder.
Be sure to place a latest version«minecraft.jar » into "bin", unmodded (better delete «META-INF » however).
Run «decompile.bat »: Two directories («bin » and «src ») are generated within MCP.
Copy «Shaders.java » into «MCP\ src\minecraft\net\minecraft\src »
Run «recompile.bat », The compiled code goes to «bin », where you'll find «Shaders.class » into «MCP\ bin\minecraft\net\minecraft\src » but it's not finished yet...
Run «reobfuscate.bat »
The file «Shaders.class »in the directory «reobf » is now the right one. (It's compatible with the weird class names in the original minecraft jar file)
Hooks.class[]
- Open a command window or terminal session.
- Use the cd command to navigate to the mods/shaders/source directory.
- Compile Hooks.java with the following command if you're using Windows:
javac -cp "./minecraft.jar;../../../nitrous.jar;../contents/files" -d "../contents/hooks" Hooks.java
- Use the following command if you're using a unixoid like Linux, FreeBSD or Mac OS X:
javac -cp "./minecraft.jar:../../../nitrous.jar:../contents/files" -d "../contents/hooks" Hooks.java
- You'll need to replace ./minecraft.jar with the path to your minecraft.jar (or copy minecraft.jar to your source directory).